Author Topic: Shenmue 3 to be shown at Gamescom  (Read 2088 times)

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Offline Team Yu

Shenmue 3 to be shown at Gamescom
« on: June 30, 2017, 08:39:00 PM »


The latest Shenmue 3 update from Ys Net officially unveils a new logo for the game, and provides a sneak peak at more of the new characters we can expect to meet on Ryo's journey.

The update also reveals that the team will attend the Gamescom event in Cologne, Germany (August 22-26), where they plan to share their latest movie clips, news, and even some new announcements.

In the meantime, we hope to see you all active this Monday for the July 3rd #SaveShenmueHD Tweetathon! See the front page for details on the campaign for Sega to publicly commit to remastering Shenmue 1 & 2 in time for Shenmue 3. Many thanks for your support!

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #1 on: July 13, 2017, 07:21:00 PM »


Ys Net has released some new details about Shenmue 3's presence at Gamescom next month in Germany, announcing that the presentation will take place in the business area of the event.

This means that only media and industry attendees will have first-hand access, however they are attempting to organize something extra with the fans in the entertainment area.

When more information is available we'll be sure to pass it on right here.

Suffice to say, whatever's shown and announced in the business area will be online for all to see in short order.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #2 on: July 27, 2017, 08:34:00 PM »


A new update from the Shenmue 3 team confirms that Yu Suzuki will be hosting a Meet & Greet in the general admission area at Gamescom next month, in addition to the already announced presentation of news, footage and announcements to the press in the business area, which will be issued to fans simultaneously online.

If you want to see Sega take this high profile opportunity to support Shenmue 3 with the announcement of HD remasters for Shenmue 1 & 2, then be sure to take part in the approaching #SaveShenmueHD Tweetathon on August 3rd. Full campaign details are one our front page, where you can pre-load your message for automatic posting on the day.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #3 on: July 28, 2017, 07:04:00 PM »


Shenmue 3 co-producer C├ędric Biscay of Shibuya Productions has revealed on Twitter that he will be cutting his vacation short to meet with fans at next month's Gamescom event in Cologne, Germany, where director Yu Suzuki will be holding a Meet & Greet session with the public and presenting Shenmue 3 news and footage to the media.

To catch up on the finer details of the upcoming event, we recommend this recap posted today by the Phantom River Stone blog.

This may prove especially helpful after misinterpretations of the latest update were circulated by news blogs rushing to be first to condemn the game for "not showing footage at Gamescom," which is untrue and not implied by the updates when read correctly and in context.

Don't forget, August 3rd brings the next monthly #SaveShenmueHD Tweetathon, our last chance before Gamescom to collectively urge Sega to join Yu Suzuki at the event and announce long-awaited remasters of Shenmue 1 & 2 in time for Shenmue 3's release. For more details on the campaign and to customize your tweet for automatic posting on the day, please visit our front page.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #4 on: August 22, 2017, 12:52:00 PM »


New work-in-progress teaser footage for Shenmue 3 has been released by Ys Net.

The Kickstarter/website update also includes comments from Yu Suzuki on the most recently seen logo for the game.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #5 on: August 23, 2017, 03:46:00 PM »
Here's a timely comment from Corey Marshall, English voice actor for lead character Ryo Hazuki, following the work-in-progress teaser footage recently released by Shenmue 3 developer Ys Net:



An overview of how the series and its fans reached this stage can be found on the Campaign Timeline page (which we'll be updating with the latest events when we return from Gamescom).

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #6 on: August 26, 2017, 01:41:00 AM »


As interviews with a fully-booked Yu Suzuki pour out of Gamescom this week, the Phantom River Stone blog has been working flat out translating those from Japanese media into English.

After already translating a Famitsu interview the multilingual machine they call Switch has applied his trademark eye for detail on three more articles quizzing Suzuki-san on everything Shenmue 3:

Game*Spark / GAME Watch / Dengeki Online

Every one of them is worth reading, especially where they relate to misconceptions arising from the recent teaser footage released.

To be first to know about any further Japanese interviews translated into English, be sure to like the Phantom River Stone blog's Facebook page or take regular peeks at the website PhantomRiverStone.com, which celebrates its first anniversary this month.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #7 on: August 26, 2017, 09:48:00 PM »


We're not long back from an exhausting week at Gamescom in Cologne, and look forward to sharing with you all the fruits of our labor in the coming days and weeks. There's certainly however been no shortage of content to keep fans occupied, and our one regret is not having the time to adequately address the Shenmue 3 teaser video that Ys Net released just as Gamescom was about to get under way.

The footage contains a detailed look at some gorgeous environments along with a variety of scenes - both action and story - featuring character models that have been updated significantly since the prototypes used when the game was announced at E3 2015.

There is clear evidence in the visuals that the game is not finished, which should come as no surprise with a year or more of development scheduled until its release. Yet this was apparently all it took to instigate some kind of backlash against the same unpolished, behind-the-curtain footage that fans had been begging to see for months.

Damned if you do and damned if you don't?

Casual observers can be forgiven for mistaking the teaser for a full-fledged trailer, showcasing a finished product that appeared to have been rushed. However those who are paid to observe more than casually, paid to do their research, paid to be relied upon for their nous and informed judgment as professional reporters, have no excuse for publishing statements like "the game's first proper trailer, released today, looks like ass" (Kotaku).

Journalists who attempt to understand what their eyes fall upon before leading their trusting readers in a campaign of ill-informed mockery were at Gamescom discussing the teaser with Yu Suzuki himself. The characters in the teaser "are still provisional data," he explained to GAME Watch, "We haven't yet put in their expressions. We had them in a month ago, but have temporarily removed them."

It is, after all, a work in progress.

"Shenhua, Ryo and the other characters are almost all provisional," he told Game*Spark, "We still have a lot of work to do on Shenhua."

It's believed that the Kickstarter backers who last year attended the Tokyo dinner with Suzuki were shown some clips that were quite similar to what we've seen this week. If so, it could suggest that assets used in the teaser footage have been continuously worked on since September 2016, and perhaps even earlier. Suzuki even told Gamekult that they "may create an improved and longer version of the video for the end of the year. A true promotional trailer." So the parts are always moving, the detail always evolving.

The most "liked" post on our Facebook page remains the news in October 2015 that Ys Net had hired South Korean superfan NoconKid, who had gained a following with his stunning homemade HD recreations of Dobuita from the original Shenmue. He has recently confirmed that some of his work can be seen in the teaser video, including the dragon and phoenix mirrors.

With the talent on board for Shenmue 3, and the extended production time provided by the support of a new publisher, there is every reason to believe that the aspects of the game seen to require improvement will eventually catch up with the more impressive elements showcased thus far.

"With Deep Silver to become our partner, I realized that we would be able to aim even higher than our initial goals," Suzuki told Famitsu, "It has enabled us to enrich the content of the game."

Stay tuned for more interviews emerging from Gamescom and, from what's being said, more teaser footage in the not too distant future.

On the other hand, following the mixed feedback to this week's video, Ys Net seem to have reached the conclusion that showing unfinished assets in public may have been premature, so we wonder if there's now a chance we'll have to wait a little longer before fans' requests for a peek at the game's ongoing development are granted again.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #8 on: September 02, 2017, 06:17:03 AM »


The Shenmue 3 interviews from Gamescom have been coming thick and fast! Find the ones you may have missed here.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #9 on: September 06, 2017, 04:46:49 AM »


In addition to those at the link above, another interview with Yu Suzuki from Gamescom has surfaced on Dutch website XGN.

Amongst other topics, Suzuki-san talks about Shenmue's world being "very, very unique" amongst other games and that "players understand the difference as soon as they play Shenmue."

He also reiterates his desire for Sega to release Shenmue 1 & 2 remasters, a common theme in his interviews from Cologne.

If you missed Sunday's #SaveShenmueHD Tweetathon, here's a brief extract to give a flavor of the event.

The next Tweetathon is of course scheduled for October 3rd, for which you can customize a pre-loaded AutoTweet on our front page.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #10 on: September 07, 2017, 07:16:31 AM »


The outpouring of interviews with Yu Suzuki from Gamescom continues, this time by French website Eclypsia.

Thanks to Kiske from Shenmue Dojo for this translation:


Q: Before speaking about Shenmue III, is this your first time in Cologne and/or Europe?

A: This is actually the second time I've been here in Cologne and as for Europe, I came here 5 to 10 times, I cannot remember exactly. As for Gamescom itself, I do not have enough time to go for a walk in the public area, being caught up with interviews for the game. I should nevertheless be able to take a few hours to go see what it is, see what happens overall.

Q: Let's get to the heart of the matter, are you satisfied so far with the direction of development of the game?

A: Things are going very well. Recently, and thanks to the signing of our partnership with Deep Silver who will publish Shenmue III, I can devote myself fully to the development process.

Q: What have been (and still are) the most complicated challenges in the development of this sequel, so long after the previous episode? Has your vision of the game (Shenmue III) changed during this time or are we going to be treated to what you had in mind originally?

A: As for the general concept of the game, it has never changed in my mind and I have kept the same line in mind from the beginning. At the same time, everything related to technology, gameplay as a whole and even my development team has changed. My real challenge has therefore been to adapt myself as much as possible to what had evolved drastically during all those years that separate Shenmue II from Shenmue III.

Q: In terms of the story itself, you have kept the original idea?

A: Exactly. With regards to Shemnue, everything works through chapters and from the beginning, I imagined the sequel from a certain angle, which I could not change.

Q: Many fans of the Shenmue franchise have been waiting for this game for many years and are probably having high expectations, are you afraid to disappoint this specific part of hardcore fans?

A: Totally. I really have a lot of pressure, but at the same time, I attach great importance to it. I can't necessarily do according to the desires of the players, but my goal is obviously to satisfy everyone, especially the fans of the first games.

Q: Shenmue in its time revolutionized the genre with an utterly realistic and coherent universe. Virtually 20 years later, how have you gone about offering a game of the same calibre again?

A: I sincerely believe that the work I do is unique. My goal is not necessarily to create something fundamentally new or which is considered new, but I think that by simply following my instinct, I can create something meaningful. Generally speaking, when I share ideas with my development team, we often have big debates about how to approach things, and they sometimes have a hard time understanding my point of view. By continually exchanging our views, we come to find the perfect balance between my way of seeing things and the way they have to apply it. It is surely this complete alchemy that allows us to propose things of this sort.

Q: For a few years now, Open-World games have swarmed from everywhere, even being for some, real gold mines in terms of the present characters, possible interactions and global coherence of the game. Did this force you to revise upwards the third episode realization?

A: In reality, I do not pay much attention to it and it hasn't a lot of impact, simply because I don't really play a lot of games myself. As you know, Shenmue III is developed on Unreal Engine 4 and if I had to do a research job, the focus was more on that side. Indeed, I gave priority to
the technical aspect in order to avoid any weakness from this point of view, rather than watching what was done from the competitors to find where to position myself.

Q: Have you planned some kind of system that would allow players who have never played Shenmue I and II to still enjoy III as they should?

A: Let's make a quick parallel if we take a film saga like Spider-Man. If you start watching the saga with the third episode, you will understand the movie, even if you have not watched the previous episodes before. But at the same time, you will appreciate it even more if you have followed the adventure since the beginning of the saga. It was necessary to make sure that the people who would start playing Shenmue with number III would still be able to enjoy the experience at its best. However, you will really enjoy the game to the fullest if you have played previous episodes, because of that we have incorporated a lot of features that will link to the previous chapters, such as the ability to make a phone call to characters from Shenmue I or Shenmue II.

Q: Last question about music. How important is this aspect to you in developing the game?

A: I'm really convinced that the music and the sound atmosphere have an essential role in the development of a game and this is one of my priorities. For me there are three highly important aspects to abide by: Everything that concerns the interactivity within the game, then the graphics and finally the music. These three things are an indissociable whole for me and really make a special universe.

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #11 on: September 07, 2017, 07:21:56 AM »


Two weeks ago today, Yu Suzuki signed this copy of Shenmue 2 at Gamescom in Germany, and it can be all yours by entering a raffle hosted by Shenmue 500K in aid of a sympathetic cause championed by Shenmue 2 voice actress Lisle Wilkerson.

The deadline for entry falls during the next #SaveShenmueHD Tweetathon on October 3rd, so be sure to read the details and secure your tickets in time for the prize draw. Best of luck!

Offline Team Yu

Re: Shenmue 3 to be shown at Gamescom
« Reply #12 on: September 17, 2017, 08:10:51 PM »


Click here for the second part of our list compiling Shenmue 3 interviews from Gamescom. Check for any you might have missed!